
- #How do you get resources back to old world in imperialism 2 for free
- #How do you get resources back to old world in imperialism 2 software
- #How do you get resources back to old world in imperialism 2 plus
Each higher level of productivity (which has a particular technology as prerequisite) requires a unique type of luxury to maintain that productivity advantage each turn. Labor has four different levels of productivity.
#How do you get resources back to old world in imperialism 2 for free
Increasing the food supply demands semi-finished materials in order to improve grain farms and cattle ranches or build ports and expand the road network for free land transport and/or the merchant marine for moving fish from ports. Therefore, enlarging the labor force depends not only on providing two units of fabric to welcome each new citizen but also on the increase of the food supply. Note that the population equals 248 and that the 64 workers produce 124 units of labor, instead of just 64.Įvery worker, ship, and army unit requires one unit of food ( wheat or meat, in equal proportions overall, with meat from either cattle or fish) every turn. Labor productivity and food supply File:Productivity - Imperialism II game.JPGįour different levels of worker productivity.

This requirement represents in raw-material terms the following: 14 lumber + 8 bronze + 4 fabric + 1 worker.Notice that creating military units and merchant ships consumes 1 worker and semi-finished materials. An example, to build one Ship-of-the-line unit the following quantities of semi-finished materials are required: File:Military units - Imperialism II game.JPG In order to build a unit or an improvement, a specific quantity of specific raw materials needs to be transported and processed into semi-finished materials before it becomes possible to build a unit. In Imperialism II raw materials have to be transported first and then processed, access is not enough. Logistics also depends on semi-finished materials for expansion through additions to the merchant marine and improvements to the road network. Those semi-finished materials can then be turned into units or workers, used to increase terrain productivity, or used to sustain workers at higher productivity.

Raw materials which depend on terrain improvements to be extracted and on logistics to be transported have to be processed by workers into semi-finished materials. Which semi-finished material should the workers produce? - Resource allocation dilemma: Which use should be given to the semi-finished materials produced by the labor force?.- Labor allocation dilemma: Given the collected raw materials, how much of each semi-finished material should the workers produce?.- Transportation dilemma: Where to allocate the limited transportation capacity of the merchant marine? The options can be to transport raw materials and precious materials from the New World, to import goods, or to transport fish from ports.
#How do you get resources back to old world in imperialism 2 plus
The game presents the player with an economic problem that is composed of three allocative dilemmas plus the necessity to supply food for workers and military units plus the necessity to finance scientific research. What should the Merchant Marine transport? The economic aspect Allocative dilemmas File:Transportation - Imperialism II game.JPG The game however focuses on the economic aspect with concepts of variable worker productivity, variable terrain productivity, labor allocation, resource allocation and logistics. Imperialism II is a turn based 4X game, where you have to "eXplore, eXpand, eXploit, and eXterminate" in order to achieve victory. Since 2001 Ubisoft has owned the rights to the Imperialism trademark, but it reportedly let them lapse around 2005. In Imperialism II, the player starts as ruler of a 16th century European country, and must build an empire so as to control more than half of the Old World.

It is the successor to the 1997 game Imperialism.
#How do you get resources back to old world in imperialism 2 software
Imperialism II: Age of Exploration is a turn-based strategy computer game developed by Frog City Software and published by Strategic Simulations, Inc.
